Hopscotch & Sidewalk Chalk Games

DO THE MATH HOPSCOTCH

Do-the-Math Hopscotch

What You Need
  • Chalk
  • Stones
Instructions:
  1. Do-the-Math Hopscotch - Step 1 Setup: Draw the hopscotch area to resemble a calculator
  2. The first player tosses her stone on the “1” key. She then hops on an equation equal to 1 (for example, she might jump to the following keys: =, 1, +, 0 or =, 3, -, 2). Players use 1-footed hops when landing on odd numbers and zeroes, and 2-footed hops for even numbers and symbols. A player’s turn continues until she makes a mistake, such as stepping on a line or hopping on an incorrect equation. The winner is the first person to work through all the numbers to 9.

DRIVEWAY BASEBALL

Driveway Baseball

What You Need
  • Chalk
  • 5 stones
Instructions:
  1. Driveway Baseball - Step 1 Setup: Draw the playing field as shown. Near the field, create a scoreboard. Have each player choose a stone and use chalk to decorate it with her team’s colors.
  2. The first player to bat stands or kneels at home plate and tries to land her stone on a spot indicating a hit. If she misses, it’s an out. If her stone lands on the target, the other player gets a chance to toss his stone on the same spot. A matching toss turns the hit into an out; a miss means the hit stands. Use other stones to mark the locations of base runners, and move them according to the results of the tosses. The winner is the team with the most runs after the designated number of innings.

Tic-Tac-Oh, No!

Tic, Tac...Oh No

What You Need
  • Chalk
  • 10 stones

Instructions
  1. Tic, Tac...Oh No - Step 1 Setup: Mark out a 9-square tic-tac-toe grid and a toss line. Our grid was about 3 feet by 3 feet. Have each player use chalk to decorate 4 stones with his “team” color, and a 5th stone — the “change” stone — in a different color.
  2. Players take turns tossing their stones, trying to get 3 in a row. If a player misses the board or lands in an occupied spot, he picks up his rock and his turn is over.
  3. Once a game, each player can toss the change stone to try to take over an opponent’s box. To be successful, he must land the stone on the targeted square. If he misses, he must pick up his stone, and his turn is over. The winner is the first player to get tic-tac-toe.


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